291 lines
8.4 KiB
TypeScript
291 lines
8.4 KiB
TypeScript
import { spawn } from "node:child_process";
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import { randomUUID } from "node:crypto";
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import { dirname, join } from "node:path";
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import { fileURLToPath } from "node:url";
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import { agentsManifest } from "../external.ts";
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import type { Inputs } from "../main.ts";
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const __dirname = dirname(fileURLToPath(import.meta.url));
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export const actionDir = join(__dirname, "..");
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const LOCAL_TEST_WARNING = "This is a local test - do not post any comments to GitHub.";
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export type FixtureOptions = {
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localOnly?: boolean;
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};
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// type-safe fixture builder with optional local test warning
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export function defineFixture(inputs: Inputs, options?: FixtureOptions): Inputs {
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if (options?.localOnly) {
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return {
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...inputs,
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prompt: `${inputs.prompt}\n\n${LOCAL_TEST_WARNING}`,
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};
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}
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return inputs;
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}
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export const agents = Object.keys(agentsManifest) as (keyof typeof agentsManifest)[];
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export type AgentUuids<T extends string> = {
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// get marker value for a specific agent and env var
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getUuid: (agent: string, envVar: T) => string;
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// pre-built agentEnv map for runTests
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agentEnv: Map<string, Record<string, string>>;
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};
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// create unique per-agent markers for env vars (useful for detecting if agent executed something)
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export function generateAgentUuids<T extends string>(envVarNames: T[]): AgentUuids<T> {
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// generate unique markers: envVar -> agent -> marker
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const markers = new Map<T, Map<string, string>>();
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for (const envVar of envVarNames) {
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const agentMap = new Map<string, string>();
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for (const agent of agents) {
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agentMap.set(agent, randomUUID());
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}
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markers.set(envVar, agentMap);
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}
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// build agentEnv map for runTests
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const agentEnv = new Map<string, Record<string, string>>();
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for (const agent of agents) {
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const env: Record<string, string> = {};
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for (const envVar of envVarNames) {
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env[envVar] = markers.get(envVar)!.get(agent)!;
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}
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agentEnv.set(agent, env);
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}
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return {
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getUuid: (agent, envVar) => markers.get(envVar)?.get(agent) ?? "",
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agentEnv,
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};
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}
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// assign consistent colors to agents (using ANSI codes)
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const AGENT_COLORS: Record<string, string> = {
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claude: "\x1b[35m", // magenta
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codex: "\x1b[32m", // green
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cursor: "\x1b[36m", // cyan
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gemini: "\x1b[33m", // yellow
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opencode: "\x1b[34m", // blue
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};
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const RESET = "\x1b[0m";
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function getAgentPrefix(agent: string): string {
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const color = AGENT_COLORS[agent] ?? "\x1b[37m";
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return `${color}[${agent}]${RESET}`;
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}
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export interface AgentResult {
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agent: string;
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success: boolean;
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output: string;
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}
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// get agent output with GitHub Actions masking commands filtered out
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// ::add-mask:: lines contain env var values but aren't actual agent output
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export function getAgentOutput(result: AgentResult): string {
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return result.output
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.split("\n")
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.filter((line) => !line.includes("::add-mask::"))
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.join("\n");
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}
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export interface ValidationCheck {
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name: string;
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passed: boolean;
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}
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export interface ValidationResult {
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agent: string;
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passed: boolean;
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checks: ValidationCheck[];
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output: string;
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}
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export type ValidatorFn = (result: AgentResult) => ValidationCheck[];
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export interface RunOptions {
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fixture: Inputs;
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env?: Record<string, string> | undefined;
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}
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const DEFAULT_TEST_TIMEOUT = "10m";
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// run agent and stream output with prefix labels
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export async function runAgentStreaming(agent: string, options: RunOptions): Promise<AgentResult> {
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return new Promise((resolve) => {
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const chunks: Buffer[] = [];
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const prefix = getAgentPrefix(agent);
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// apply default timeout if not specified in fixture
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const fixture: Inputs = {
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...options.fixture,
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timeout: options.fixture.timeout ?? DEFAULT_TEST_TIMEOUT,
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};
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const child = spawn("node", ["play.ts", "--raw", JSON.stringify(fixture)], {
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cwd: actionDir,
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env: {
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...process.env,
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AGENT_OVERRIDE: agent,
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...options.env,
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},
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stdio: "pipe",
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});
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// buffer for incomplete lines
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let buffer = "";
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function processChunk(data: Buffer): void {
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chunks.push(data);
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buffer += data.toString();
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// split on newlines and print complete lines with prefix
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const lines = buffer.split("\n");
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// keep the last incomplete line in buffer
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buffer = lines.pop() ?? "";
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for (const line of lines) {
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if (line.trim()) {
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console.log(`${prefix} ${line}`);
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}
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}
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}
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child.stdout?.on("data", processChunk);
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child.stderr?.on("data", processChunk);
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child.on("close", (code) => {
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// flush any remaining buffer
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if (buffer.trim()) {
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console.log(`${prefix} ${buffer}`);
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}
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resolve({
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agent,
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success: code === 0,
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output: Buffer.concat(chunks).toString(),
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});
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});
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});
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}
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// run agent silently (collect output without streaming)
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export async function runAgent(agent: string, options: RunOptions): Promise<AgentResult> {
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return new Promise((resolve) => {
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const chunks: Buffer[] = [];
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// apply default timeout if not specified in fixture
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const fixture: Inputs = {
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...options.fixture,
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timeout: options.fixture.timeout ?? DEFAULT_TEST_TIMEOUT,
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};
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const child = spawn("node", ["play.ts", "--raw", JSON.stringify(fixture)], {
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cwd: actionDir,
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env: {
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...process.env,
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AGENT_OVERRIDE: agent,
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...options.env,
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},
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stdio: "pipe",
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});
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child.stdout?.on("data", (data) => chunks.push(data));
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child.stderr?.on("data", (data) => chunks.push(data));
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child.on("close", (code) => {
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resolve({
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agent,
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success: code === 0,
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output: Buffer.concat(chunks).toString(),
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});
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});
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});
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}
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export type ValidateResultOptions = {
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// if true, test passes when validation checks pass regardless of agent success
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// (used for tests like timeout that expect the agent run to fail)
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expectFailure?: boolean | undefined;
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};
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export function validateResult(
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result: AgentResult,
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validator: ValidatorFn,
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options?: ValidateResultOptions
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): ValidationResult {
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const checks = validator(result);
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const allPassed = checks.every((c) => c.passed);
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// for tests with expectFailure: passed = agent failed AND all validation checks pass
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// for normal tests: passed = agent succeeded AND all validation checks pass
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const passed = options?.expectFailure
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? !result.success && allPassed
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: result.success && allPassed;
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return {
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agent: result.agent,
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passed,
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checks,
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output: result.output,
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};
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}
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export interface RunAllOptions {
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fixture: Inputs;
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env?: Record<string, string> | undefined;
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// per-agent env vars (for unique markers)
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agentEnv?: Map<string, Record<string, string>> | undefined;
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}
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// run all agents in parallel with streaming output
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export async function runAllAgentsStreaming(options: RunAllOptions): Promise<AgentResult[]> {
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return Promise.all(
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agents.map((agent) => {
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const env = { ...options.env, ...options.agentEnv?.get(agent) };
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return runAgentStreaming(agent, { fixture: options.fixture, env });
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})
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);
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}
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export interface TestRunnerOptions {
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name: string;
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fixture: Inputs;
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validator: ValidatorFn;
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env?: Record<string, string>;
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// per-agent env vars (for unique markers)
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agentEnv?: Map<string, Record<string, string>>;
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// if true, test passes when agent fails AND validation checks pass
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// (used for tests like timeout that expect the agent run to fail)
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expectFailure?: boolean;
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}
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export function printSingleValidation(validation: ValidationResult): void {
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const checksStr = validation.checks.map((c) => `${c.name}=${c.passed ? "✓" : "✗"}`).join(" ");
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console.log(`\nvalidation: ${checksStr}`);
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}
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export function printResults(validations: ValidationResult[]): void {
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// build header from check names
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const checkNames = validations[0]?.checks.map((c) => c.name) ?? [];
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const headerCols = checkNames.map((n) => n.toUpperCase().padEnd(14)).join("");
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console.log("Results:");
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console.log("-".repeat(70));
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console.log(`STATUS AGENT ${headerCols}`);
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console.log("-".repeat(70));
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for (const v of validations) {
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const color = AGENT_COLORS[v.agent] ?? "";
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const status = v.passed ? "✅ PASS" : "❌ FAIL";
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const checkCols = v.checks.map((c) => (c.passed ? "✓" : "✗").padEnd(14)).join("");
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console.log(`${status} ${color}${v.agent.padEnd(10)}${RESET} ${checkCols}`);
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}
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console.log("-".repeat(70));
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const passed = validations.filter((v) => v.passed);
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console.log(`\n${passed.length}/${validations.length} passed`);
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}
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