ca913c76ea
* spawn: kill process group + heartbeat subagent activity two compounding bugs produced zombie agent runs that stalled until the GitHub-Actions job-level timeout (observed on PR #622, run 25577068620). 1. SIGKILL hit the wrong process. node_modules/opencode-ai/bin/opencode is a Node shim that spawnSyncs the native opencode-<plat>-<arch> binary with stdio:"inherit". our spawn() ran without detached, so child.kill("SIGKILL") killed only the shim. the native binary was reparented to PID 1, kept holding our stdout pipe via inherited fds, and child.on("close") never fired — leaving the agent promise pending past the 5min outer safety-net timer ("agent still pending 5min after inner activity kill — forcing exit") and the grandchild running until the runner timed out. fix: SpawnOptions gains killGroup; when set, we spawn detached and route all kill paths (timeout, activity timeout, ctrl-c) through process.kill(-pid, signal). opencode + claude opt in. 2. inner activity timer false-fired during long task subagents. opencode's `task` tool encapsulates subagent execution in-process — subagent-internal events don't reach the parent NDJSON stream — so the parent looked idle for the full subagent duration even when real work was happening, and the 5min DEFAULT_ACTIVITY_TIMEOUT_MS would fire mid-subagent. fix: SpawnOptions gains externalActivitySource; the timer fires on min(local stdout idle, external idle). opencode passes getIdleMs() from the global activity tracker and runs a 30s heartbeat (markActivity()) while at least one task dispatch is in flight. action/utils/subprocess.test.ts covers both: a bash+sleep grandchild that proves close fires <10s with killGroup, and externalActivitySource keeping the timer armed during 8s of stdout silence. * opencode: suspend activity timer instead of heartbeat during subagent runs addresses review on prior commit: replace the 30s markActivity() heartbeat with a boolean isPausedExternally predicate keyed off opencode's existing taskDispatchByCallID + pendingTaskDispatches. no fake activity, no race window between a 30s tick and a subagent that finishes between ticks. while the predicate returns true, spawn's activity check skips the kill decision *and* advances lastActivityTime so a clean unpause can't fire on a stale baseline. tests cover both the suspended case (8s of stdout silence + activityTimeout=1s but paused → process exits cleanly) and the resume case (paused for 500ms then unpaused → 30s sleep gets killed by activity timeout as normal).